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Devlog
Goblin Guild
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Devlog
Milestone #3
July 11, 2024
by
ad0lph
1
#deck builder, #multiplayer, #cards, #turn based
Greetings folks! For this major update we have been working on a lot of things, fixing bugs and tweaking some aspects of the game. Let's get started with the changes: Enemies: Slugger is added as a ne...
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Devlog #4
July 08, 2024
by
ad0lph
1
#deck-builder, #multiplayer, #turn-based
Welcome folks! It's time for another update for our game. In this edition, we bring you the following features and changes: Cards: Players now have a maximum number of cards per turn, meaning they can...
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Milestone #2
June 01, 2024
by
ad0lph
2
#card-game, #deck-builder, #multiplayer, #turn-based
Welcome folks! For this second major update we've been progressing a lot since the last devlog. Here we will discuss the changes in detail: 1. Enemies : Armored and health-equipped enemies are impleme...
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DevLog #3
May 19, 2024
by
ad0lph
#deck builder, #card game
Hey folks! The time has come for another update on our game. Let's discuss what we've been working on in the last couple of weeks 1. Turns: It is now possible to end a player's turn with a button. Thi...
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Devlog #2!
April 28, 2024
by
ad0lph
#Deck builder, #Turn-based
Welcome again folks! It's time for another update on the development progress of our exciting project. Let's dive right into what we've been working on since the first milestone: 1. Turn System: We ha...
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Milestone #1
April 12, 2024
by
ad0lph
2
#deck-building, #co-op
Hello folks! For this first update, we've been working relatively quickly on starting the game, and if we continue at this pace, we hope to have a playable demo for the next milestone. The parts we've...
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First DevLog
April 01, 2024
by
yutronx
1
#deck-building, #turn-based, #co-op, #multiplayer
Hello! We are "Goblin Guild" and in this DevLog we will present to you: [redacted] , a cooperative deck-builder game where you'll have to survive a series of battles and waves until you reach an end,...
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